Old Growth V.034 Stable Changelog
Old Growth » Devlog

Announcement:
Old growth will now be alternating between unstable and stable builds, both versions will be available at all times. Next update will be focusing on adding more interactions to things like the campfire. Alongside that the inventory system might be added in V.035 or be pushed to V.037, either way its coming soon. Lastly a new dev-log will be coming out in a few days.
Optimizations:
- All units now move a little faster to speed up the game slightly
- AI's turn should now take less time, especially at higher unit numbers
Bug fixes:
- A bug where you could select a corpse like a normal unit
- Seeing units inside fog of war via their sprite mask, action highlights, and unit selection
- A bug where summoned units had 0 AP on their turn
- Units spawning in air if placed on a half tile during army building
- A bug where summons could be summoned on an occupied tile
- Now hides the tile selection cursor so you can no longer figure out the map with the mouse
- Ally corpses no longer grant vision
- Spamming the end turn button no longer causes the AI to be super saiyan
- Large stutters during the AI's turn should be fixed
- Fixed 2 bugs that caused game crashes
- Pathfinding data is no longer being randomly polluted causing tiles to become unwalkable
- Sometimes AI units would only use 2 AP, that has been fixed
Files
Old Growth V.034 Stable.zip 29 MB
Mar 04, 2025
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Old Growth
In a forest the size of an ocean, corruption seeps out from the abyss.
| Status | In development |
| Author | Zeyria |
| Genre | Strategy |
| Tags | 2D, Atmospheric, Horror, Pixel Art |
More posts
- Old Growth V.035 Unstable ChangelogMar 07, 2025
- Old Growth Dev-Log 1Dec 23, 2024

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